「平滑」修訂間的差異

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'''平滑'''、反鋸齒(Anti-alias)
 
'''平滑'''、反鋸齒(Anti-alias)
 
*{{wikipedia|Spatial_anti-aliasing|lang=en}}
 
*{{wikipedia|Spatial_anti-aliasing|lang=en}}
 +
*{{wikipedia|Alpha_compositing|lang=en}}
  
 
==技術文件==
 
==技術文件==
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===DirectX===
 
===DirectX===
 
*[https://code.msdn.microsoft.com/multi-sample-anti-aliasing-9f9806de Multi-Sample Anti-Aliasing in Direct 2D 於 C++ 屬於 Visual Studio 2008]
 
*[https://code.msdn.microsoft.com/multi-sample-anti-aliasing-9f9806de Multi-Sample Anti-Aliasing in Direct 2D 於 C++ 屬於 Visual Studio 2008]
 +
===D3D9===
 +
*[https://docs.microsoft.com/en-us/windows/win32/direct3d9/alpha-blending Alpha Blending (Direct3D 9) - Win32 apps | Microsoft Docs]
 
===GDI+===
 
===GDI+===
 
*[https://docs.microsoft.com/zh-tw/dotnet/framework/winforms/advanced/antialiasing-with-lines-and-curves 線條和曲線的反鋸齒功能 | Microsoft Docs]
 
*[https://docs.microsoft.com/zh-tw/dotnet/framework/winforms/advanced/antialiasing-with-lines-and-curves 線條和曲線的反鋸齒功能 | Microsoft Docs]
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===OpenGL===
 
===OpenGL===
 
*[https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing LearnOpenGL - Anti Aliasing]
 
*[https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing LearnOpenGL - Anti Aliasing]
 +
*[https://learnopengl.com/Advanced-OpenGL/Blending LearnOpenGL - Blending]
  
 
[[分類:平滑]]
 
[[分類:平滑]]

於 2020年7月9日 (四) 18:43 的最新修訂