「平滑」修訂間的差異
跳至導覽
跳至搜尋
(→技術文件) |
(→技術文件) |
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*[http://iryoku.com/aacourse/ Filtering Approaches for Real-Time Anti-Aliasing] | *[http://iryoku.com/aacourse/ Filtering Approaches for Real-Time Anti-Aliasing] | ||
*[https://blog.codinghorror.com/fast-approximate-anti-aliasing-fxaa/ Fast Approximate Anti-Aliasing (FXAA)] | *[https://blog.codinghorror.com/fast-approximate-anti-aliasing-fxaa/ Fast Approximate Anti-Aliasing (FXAA)] | ||
+ | *[http://www2.kuas.edu.tw/prof/hsuqc/3/premea/1/dir-2/0213.htm 平滑化(anti-alias)] | ||
==應用== | ==應用== |
於 2019年9月3日 (二) 16:15 的修訂
平滑、反鋸齒(Anti-alias)
技術文件
- Multisample anti-aliasing - Wikipedia
- Filtering Approaches for Real-Time Anti-Aliasing
- Fast Approximate Anti-Aliasing (FXAA)
- 平滑化(anti-alias)
應用
C++
- CTGraphics - Anti-Alias C++ Drawing
- Antialiasing: Wu Algorithm - CodeProject
- Antialiasing Using Windows GDI - CodeProject
DirectX
GDI+
- 線條和曲線的反鋸齒功能 | Microsoft Docs
- Graphics::SetSmoothingMode (gdiplusgraphics.h) | Microsoft Docs
- Custom AntiAliasing with GDI+ - CodeProject