「平滑」修訂間的差異
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'''平滑'''、反鋸齒(Anti-alias) | '''平滑'''、反鋸齒(Anti-alias) | ||
*{{wikipedia|Spatial_anti-aliasing|lang=en}} | *{{wikipedia|Spatial_anti-aliasing|lang=en}} | ||
+ | *{{wikipedia|Alpha_compositing|lang=en}} | ||
==技術文件== | ==技術文件== | ||
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*[https://www.codeproject.com/Articles/13360/Antialiasing-Wu-Algorithm Antialiasing: Wu Algorithm - CodeProject] | *[https://www.codeproject.com/Articles/13360/Antialiasing-Wu-Algorithm Antialiasing: Wu Algorithm - CodeProject] | ||
*[https://www.codeproject.com/Articles/21520/Antialiasing-Using-Windows-GDI Antialiasing Using Windows GDI - CodeProject] | *[https://www.codeproject.com/Articles/21520/Antialiasing-Using-Windows-GDI Antialiasing Using Windows GDI - CodeProject] | ||
+ | ===C#=== | ||
+ | *[https://stackoverflow.com/questions/50686009/font-blurry-in-windows-form-c-sharp winforms - Font blurry in Windows Form C# - Stack Overflow] | ||
===DirectX=== | ===DirectX=== | ||
*[https://code.msdn.microsoft.com/multi-sample-anti-aliasing-9f9806de Multi-Sample Anti-Aliasing in Direct 2D 於 C++ 屬於 Visual Studio 2008] | *[https://code.msdn.microsoft.com/multi-sample-anti-aliasing-9f9806de Multi-Sample Anti-Aliasing in Direct 2D 於 C++ 屬於 Visual Studio 2008] | ||
+ | ===D3D9=== | ||
+ | *[https://docs.microsoft.com/en-us/windows/win32/direct3d9/alpha-blending Alpha Blending (Direct3D 9) - Win32 apps | Microsoft Docs] | ||
===GDI+=== | ===GDI+=== | ||
*[https://docs.microsoft.com/zh-tw/dotnet/framework/winforms/advanced/antialiasing-with-lines-and-curves 線條和曲線的反鋸齒功能 | Microsoft Docs] | *[https://docs.microsoft.com/zh-tw/dotnet/framework/winforms/advanced/antialiasing-with-lines-and-curves 線條和曲線的反鋸齒功能 | Microsoft Docs] | ||
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===OpenGL=== | ===OpenGL=== | ||
*[https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing LearnOpenGL - Anti Aliasing] | *[https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing LearnOpenGL - Anti Aliasing] | ||
+ | *[https://learnopengl.com/Advanced-OpenGL/Blending LearnOpenGL - Blending] | ||
[[分類:平滑]] | [[分類:平滑]] |
於 2020年7月9日 (四) 18:43 的最新修訂
平滑、反鋸齒(Anti-alias)
技術文件
- Multisample anti-aliasing - Wikipedia
- Filtering Approaches for Real-Time Anti-Aliasing
- Fast Approximate Anti-Aliasing (FXAA)
- 平滑化(anti-alias)
應用
C++
- CTGraphics - Anti-Alias C++ Drawing
- Antialiasing: Wu Algorithm - CodeProject
- Antialiasing Using Windows GDI - CodeProject
C#
DirectX
D3D9
GDI+
- 線條和曲線的反鋸齒功能 | Microsoft Docs
- Graphics::SetSmoothingMode (gdiplusgraphics.h) | Microsoft Docs
- Custom AntiAliasing with GDI+ - CodeProject