「平滑」修訂間的差異

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'''平滑'''、反鋸齒(Anti-alias)
 
'''平滑'''、反鋸齒(Anti-alias)
 
*{{wikipedia|Spatial_anti-aliasing|lang=en}}
 
*{{wikipedia|Spatial_anti-aliasing|lang=en}}
 +
*{{wikipedia|Alpha_compositing|lang=en}}
  
 
==技術文件==
 
==技術文件==
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*[http://iryoku.com/aacourse/ Filtering Approaches for Real-Time Anti-Aliasing]
 
*[http://iryoku.com/aacourse/ Filtering Approaches for Real-Time Anti-Aliasing]
 
*[https://blog.codinghorror.com/fast-approximate-anti-aliasing-fxaa/ Fast Approximate Anti-Aliasing (FXAA)]
 
*[https://blog.codinghorror.com/fast-approximate-anti-aliasing-fxaa/ Fast Approximate Anti-Aliasing (FXAA)]
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*[http://www2.kuas.edu.tw/prof/hsuqc/3/premea/1/dir-2/0213.htm 平滑化(anti-alias)]
  
 
==應用==
 
==應用==
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*[https://www.codeproject.com/Articles/13360/Antialiasing-Wu-Algorithm Antialiasing: Wu Algorithm - CodeProject]
 
*[https://www.codeproject.com/Articles/13360/Antialiasing-Wu-Algorithm Antialiasing: Wu Algorithm - CodeProject]
 
*[https://www.codeproject.com/Articles/21520/Antialiasing-Using-Windows-GDI Antialiasing Using Windows GDI - CodeProject]
 
*[https://www.codeproject.com/Articles/21520/Antialiasing-Using-Windows-GDI Antialiasing Using Windows GDI - CodeProject]
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===C#===
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*[https://stackoverflow.com/questions/50686009/font-blurry-in-windows-form-c-sharp winforms - Font blurry in Windows Form C# - Stack Overflow]
 
===DirectX===
 
===DirectX===
 
*[https://code.msdn.microsoft.com/multi-sample-anti-aliasing-9f9806de Multi-Sample Anti-Aliasing in Direct 2D 於 C++ 屬於 Visual Studio 2008]
 
*[https://code.msdn.microsoft.com/multi-sample-anti-aliasing-9f9806de Multi-Sample Anti-Aliasing in Direct 2D 於 C++ 屬於 Visual Studio 2008]
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===D3D9===
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*[https://docs.microsoft.com/en-us/windows/win32/direct3d9/alpha-blending Alpha Blending (Direct3D 9) - Win32 apps | Microsoft Docs]
 
===GDI+===
 
===GDI+===
 
*[https://docs.microsoft.com/zh-tw/dotnet/framework/winforms/advanced/antialiasing-with-lines-and-curves 線條和曲線的反鋸齒功能 | Microsoft Docs]
 
*[https://docs.microsoft.com/zh-tw/dotnet/framework/winforms/advanced/antialiasing-with-lines-and-curves 線條和曲線的反鋸齒功能 | Microsoft Docs]
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===OpenGL===
 
===OpenGL===
 
*[https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing LearnOpenGL - Anti Aliasing]
 
*[https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing LearnOpenGL - Anti Aliasing]
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*[https://learnopengl.com/Advanced-OpenGL/Blending LearnOpenGL - Blending]
  
 
[[分類:平滑]]
 
[[分類:平滑]]

於 2020年7月9日 (四) 18:43 的最新修訂