「平滑」修訂間的差異
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'''平滑'''、反鋸齒(Anti-alias) | '''平滑'''、反鋸齒(Anti-alias) | ||
*{{wikipedia|Spatial_anti-aliasing|lang=en}} | *{{wikipedia|Spatial_anti-aliasing|lang=en}} | ||
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+ | ==技術文件== | ||
+ | *[https://en.wikipedia.org/wiki/Multisample_anti-aliasing Multisample anti-aliasing - Wikipedia] | ||
+ | *[http://iryoku.com/aacourse/ Filtering Approaches for Real-Time Anti-Aliasing] | ||
==應用== | ==應用== |
於 2019年9月3日 (二) 16:13 的修訂
平滑、反鋸齒(Anti-alias)
技術文件
應用
C++
- CTGraphics - Anti-Alias C++ Drawing
- Antialiasing: Wu Algorithm - CodeProject
- Antialiasing Using Windows GDI - CodeProject
DirectX
GDI+
- 線條和曲線的反鋸齒功能 | Microsoft Docs
- Graphics::SetSmoothingMode (gdiplusgraphics.h) | Microsoft Docs
- Custom AntiAliasing with GDI+ - CodeProject