「平滑」修訂間的差異

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*[https://www.codeproject.com/Articles/13360/Antialiasing-Wu-Algorithm Antialiasing: Wu Algorithm - CodeProject]
 
*[https://www.codeproject.com/Articles/13360/Antialiasing-Wu-Algorithm Antialiasing: Wu Algorithm - CodeProject]
 
*[https://www.codeproject.com/Articles/21520/Antialiasing-Using-Windows-GDI Antialiasing Using Windows GDI - CodeProject]
 
*[https://www.codeproject.com/Articles/21520/Antialiasing-Using-Windows-GDI Antialiasing Using Windows GDI - CodeProject]
 
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===DirectX===
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*[https://code.msdn.microsoft.com/multi-sample-anti-aliasing-9f9806de Multi-Sample Anti-Aliasing in Direct 2D 於 C++ 屬於 Visual Studio 2008]
 
===GDI+===
 
===GDI+===
 
*[https://docs.microsoft.com/zh-tw/dotnet/framework/winforms/advanced/antialiasing-with-lines-and-curves 線條和曲線的反鋸齒功能 | Microsoft Docs]
 
*[https://docs.microsoft.com/zh-tw/dotnet/framework/winforms/advanced/antialiasing-with-lines-and-curves 線條和曲線的反鋸齒功能 | Microsoft Docs]
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===Java===
 
===Java===
 
*[https://www.leepoint.net/GUI-lowlevel/graphics/graphics2D/65aliasing.html Java: Antialiasing]
 
*[https://www.leepoint.net/GUI-lowlevel/graphics/graphics2D/65aliasing.html Java: Antialiasing]
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===OpenGL===
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*[https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing LearnOpenGL - Anti Aliasing]
  
 
[[分類:平滑]]
 
[[分類:平滑]]

於 2019年9月3日 (二) 16:10 的修訂